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Rolling Dice: Speaking Games for TEFL teachers

http://www.onlinetefltraining.com/rolling-dice-speaking-games-for-tefl-teachers/

 

All you need for these fun speaking games are some dice. I recommend you buy a few sets and carry them around with you all the time.

Dice are a great resource for TEFL teachers because they are portable and suitable for adults and kids

 

What I love about dice is that the options are endless, only limited by your imagination and creative ability. Let’s look at a few ways to use them.

  1. Tense reviews : Choose which tenses you want to practise (Advanced learners can practise all 12, Elementary learners could practise 2 or 3). Assign a number to each tense, for example, 6 is Present Perfect simple. Students roll the dice and have to create a sentence using the tense that corresponds with the number. Experiment with different variations such as positive, negative, questions, active, passive, correct & incorrect, subject & object pronouns etc.
  2. Question formation: Choose a question word for each number on the first dice: 1 = Who, 2 = Why, 3 = Where, 4 = When, 5 = What, 6 = How. Choose a topic for each number on the second dice: 1 = Food, 2 = Sport, 3 = Hobbies, 4 =Jobs, 5 = Clothes, 6 = Travel. If a student rolls a 3 and a 1, they have to create a question such as: Where did you eat dinner last night? You could use a third dice roll to determine who answers the question. If you have been teaching modals, use should, must, can etc. Great for Business students who can practise interview scenarios and students preparing for speaking exams.
  3. Conditionals: The first dice represents the ‘If’ clause and the second shows the result. Let students choose verbs for each number on both dice. Choose a topic like Crime to practise verbs:1 = burgle, 2 = steal, 3 = murder, 4 = mug, 5 = deceive, 6 = lie. The second dice (the results), could be possible punishments such as 1 = 10 years in prison, 2 = community service, 3 = stand in the corner etc. Students can play judge and jury, a roll of 1 and 6 could produce sentences such as: If you burgled my house, I would force you to stand in the corner of the room for 10 minutes. OK, it sounds ridiculous but the students will have a lot of fun and activate lots of vocabulary. Create superstitions, threats, promises, regrets etc.
  4. Story building: Create stories using the dice. Get students to create 12 characters, 12 locations, 12 verbs. Each roll of the dice continues the story. Before long, they’ll be generating dozens of ideas and plot lines.
  5. Practising phonemes. Choose some phonemes you want your students to practise and assign them a number from 1 to 12 (vowels), 1 – 24 (consonants). They get points for finding words which have these sounds.
  6. Functional language: The first dice shows the context such as relationships, work, travel, health. The second dice can be used to practise functions (regret, giving opinions, apologising) and their exponents (I wish I hadn’t, In my opinion, I’m awfully sorry). Before you know it, students will be creating fantastic mini-dialogues, peer-teaching, discussing meaning etc.
  7. General vocabulary game: Match a letter to a number. For instance, p is 4. A student rolls the first dice. The second dice dictates how many words they have to say with this letter. This requires no preparation and great for recycling / activating vocabulary. Also, the categories game works with dice and students can play it in groups.
  8. Phrasal verbs: The first dice indicates the verb (put, give, take, stand, look, get), the second dice is used for the preposition / particle (up, away, in, out, under, over). Students win points for creating real phrasal verbs and using them in sentences (2 and 1 might result in a sentence such as: He gave up smoking after he visited the doctor.

 

Tip: Make the games competitive by having different scoring systems. Two I like are:

The Dice Bomb: If students complete task or use language correctly, they roll the dice to determine how many points they’ll receive. Get the other team to choose a bomb number, e.g. 3. If the first team roll 4, they’ll get 4 points; if they roll the bomb number (3), they lose all their points.

Dice Gambling: Teams or students can choose to get 3 points for correct answers. However, they can gamble and roll the dice again and this new number will give them their points.

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